WeatherMakerFallingParticleScript2D Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFallingParticleScript2D type exposes the following members.
| Name | Description | |
|---|---|---|
| WeatherMakerFallingParticleScript2D | Initializes a new instance of the WeatherMakerFallingParticleScript2D class |
| Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
| AudioSourceCurrent |
AudioSourceCurrent
(Inherited from WeatherMakerFallingParticleScript.) | |
| AudioSourceHeavy |
AudioSourceHeavy
(Inherited from WeatherMakerFallingParticleScript.) | |
| AudioSourceLight |
AudioSourceLight
(Inherited from WeatherMakerFallingParticleScript.) | |
| AudioSourceMedium |
AudioSourceMedium
(Inherited from WeatherMakerFallingParticleScript.) | |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
| collider2D | Obsolete. The Collider2D component attached to the object. | |
| CollisionEnabled |
Whether collision is enabled
(Inherited from WeatherMakerFallingParticleScript.) | |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
| ExplosionMaterial |
ExplosionMaterial
(Inherited from WeatherMakerFallingParticleScript.) | |
| ExplosionParticleSystemRenderer |
ExplosionParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
| gameObject | The game object this component is attached to. A component is always attached to a game object. | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
| InitialStartSize |
Start size
(Inherited from WeatherMakerFallingParticleScript.) | |
| InitialStartSizeMist |
Start size mist
(Inherited from WeatherMakerFallingParticleScript.) | |
| InitialStartSizeSecondary |
Start size secondary
(Inherited from WeatherMakerFallingParticleScript.) | |
| InitialStartSpeed |
Start speed
(Inherited from WeatherMakerFallingParticleScript.) | |
| InitialStartSpeedMist |
Start speed mist
(Inherited from WeatherMakerFallingParticleScript.) | |
| InitialStartSpeedSecondary |
Start speed secondary
(Inherited from WeatherMakerFallingParticleScript.) | |
| isActiveAndEnabled | Has the Behaviour had enabled called. | |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
| Material |
Material
(Inherited from WeatherMakerFallingParticleScript.) | |
| MaterialSecondary |
MaterialSecondary
(Inherited from WeatherMakerFallingParticleScript.) | |
| MistMaterial |
MistMaterial
(Inherited from WeatherMakerFallingParticleScript.) | |
| MistParticleSystemRenderer |
MistParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
| name | The name of the object. | |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
| ParticleSystemRenderer |
ParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
| ParticleSystemSecondaryRenderer |
ParticleSystemSecondaryRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
| tag | The tag of this game object. | |
| transform | The Transform attached to this GameObject. | |
| useGUILayout | Disabling this lets you skip the GUI layout phase. |
| Name | Description | |
|---|---|---|
| Awake |
Awake
(Inherited from WeatherMakerFallingParticleScript.) | |
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
| CompareTag | Is this game object tagged with tag ? | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| FixedUpdate |
FixedUpdate
(Inherited from WeatherMakerFallingParticleScript.) | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject. | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object. | |
| GetType | (Inherited from Object.) | |
| Invoke | Invokes the method methodName in time seconds. | |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
| IsInvoking | Is any invoke pending on this MonoBehaviour? | |
| IsInvoking(String) | Is any invoke on methodName pending? | |
| LateUpdate |
LateUpdate
(Inherited from WeatherMakerFallingParticleScript.) | |
| MemberwiseClone | (Inherited from Object.) | |
| OnCameraPostRender |
Camera post render event
(Inherited from WeatherMakerFallingParticleScript.) | |
| OnCameraPreCull |
Camera pre cull event
(Overrides WeatherMakerFallingParticleScriptOnCameraPreCull(Camera).) | |
| OnCollisionEnabledChanged |
Fires when collision enable changes
(Inherited from WeatherMakerFallingParticleScript.) | |
| OnDestroy |
OnDestroy
(Inherited from WeatherMakerFallingParticleScript.) | |
| OnDisable |
OnDisable
(Inherited from WeatherMakerFallingParticleScript.) | |
| OnEnable |
OnEnable
(Inherited from WeatherMakerFallingParticleScript.) | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SetParticleSystemsVisible |
Show/hide particle systems
(Inherited from WeatherMakerFallingParticleScript.) | |
| SetVolumeModifier |
Set a new volume modifier
(Inherited from WeatherMakerFallingParticleScript.) | |
| Start |
Start
(Inherited from WeatherMakerFallingParticleScript.) | |
| StartCoroutine(IEnumerator) | Starts a coroutine. | |
| StartCoroutine(String) | Starts a coroutine named methodName. | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour. | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| ToString | Returns the name of the GameObject. | |
| Update |
Update
(Inherited from WeatherMakerFallingParticleScript.) |
| Name | Description | |
|---|---|---|
| BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
| BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
| BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
| CollisionLifeTime | Lifetime to assign to particles that have collided. 0 for instant death. This can allow the particles to penetrate a little bit beyond the collision point. | |
| CollisionMask | Collision mask for the particles | |
| DitherLevel | Particle dithering factor (Inherited from WeatherMakerFallingParticleScript.) | |
| ExplosionEmissionLifeTimeMaximum | When a particles life time is less than or equal to this value, it may emit an explosion | |
| ExplosionParticleSystem | Particles system for when particles hit something (Inherited from WeatherMakerFallingParticleScript.) | |
| ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. (Inherited from WeatherMakerFallingParticleScript.) | |
| HeightMultiplier | The starting y offset for particles and mist. This will be offset as a percentage of visible height from the top of the visible world. | |
| Intensity | Overall intensity of the system (0-1) (Inherited from WeatherMakerFallingParticleScript.) | |
| IntensityMultiplier | Intensity multiplier for fewer or extra particles (Inherited from WeatherMakerFallingParticleScript.) | |
| LoopSourceHeavy | Heavy particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
| LoopSourceLight | Light particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
| LoopSourceMedium | Medium particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
| MistCollisionLifeTimeMultiplier | Multiply the life time of any mist colliding by this amount | |
| MistCollisionVelocityMultiplier | Multiply the velocity of any mist colliding by this amount | |
| MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles (Inherited from WeatherMakerFallingParticleScript.) | |
| MistParticleSystem | Particle system to use for mist (Inherited from WeatherMakerFallingParticleScript.) | |
| MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
| ParticleSystem | Particle system (Inherited from WeatherMakerFallingParticleScript.) | |
| ParticleSystemSecondary | Particle system that is secondary and optional (Inherited from WeatherMakerFallingParticleScript.) | |
| PrecipitationMistTintColor | Precipitation mist tint color (Inherited from WeatherMakerFallingParticleScript.) | |
| PrecipitationSecondaryTintColor | Precipitation secondary tint color (Inherited from WeatherMakerFallingParticleScript.) | |
| PrecipitationTintColor | Precipitation tint color (Inherited from WeatherMakerFallingParticleScript.) | |
| SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles (Inherited from WeatherMakerFallingParticleScript.) | |
| SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
| SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound (Inherited from WeatherMakerFallingParticleScript.) | |
| SoundMediumIntensityThreshold | Intensity threshold for medium looping sound (Inherited from WeatherMakerFallingParticleScript.) | |
| WidthMultiplier | The total width of the particles and mist as a percentage of visible width |
| Name | Description | |
|---|---|---|
| CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) | |
| SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |