WeatherMakerCloudNoiseGeneratorScriptGenerate3DTexture Method |
Generate a 3D texture from images
Namespace:
DigitalRuby.WeatherMaker
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static void Generate3DTexture(
string inputFolder,
string outputAssetPath,
FilterMode filterMode,
bool mips,
bool showConfirm = false,
float progress = 0f,
float progressMultiplier = 1f,
bool clearProgress = true
)
Public Shared Sub Generate3DTexture (
inputFolder As String,
outputAssetPath As String,
filterMode As FilterMode,
mips As Boolean,
Optional showConfirm As Boolean = false,
Optional progress As Single = 0F,
Optional progressMultiplier As Single = 1F,
Optional clearProgress As Boolean = true
)
public:
static void Generate3DTexture(
String^ inputFolder,
String^ outputAssetPath,
FilterMode filterMode,
bool mips,
bool showConfirm = false,
float progress = 0f,
float progressMultiplier = 1f,
bool clearProgress = true
)
static member Generate3DTexture :
inputFolder : string *
outputAssetPath : string *
filterMode : FilterMode *
mips : bool *
?showConfirm : bool *
?progress : float32 *
?progressMultiplier : float32 *
?clearProgress : bool
(* Defaults:
let _showConfirm = defaultArg showConfirm false
let _progress = defaultArg progress 0f
let _progressMultiplier = defaultArg progressMultiplier 1f
let _clearProgress = defaultArg clearProgress true
*)
-> unit
Parameters
- inputFolder
- Type: SystemString
Input folder - outputAssetPath
- Type: SystemString
Output path - filterMode
- Type: FilterMode
Filter mode - mips
- Type: SystemBoolean
Enable mip maps? - showConfirm (Optional)
- Type: SystemBoolean
Show confirm dialog? - progress (Optional)
- Type: SystemSingle
Current progress - progressMultiplier (Optional)
- Type: SystemSingle
Progress multiplier - clearProgress (Optional)
- Type: SystemBoolean
Whether to restart progress
See Also