WeatherMakerOverlayProfileScriptBase Fields |
The WeatherMakerOverlayProfileScriptBase type exposes the following members.
Name | Description | |
---|---|---|
![]() | AutoIntensityMultiplier | Overlay how fast it accumulates - higher values accumulate faster based on external intensity, 0 for no auto accumulation. Negative for melting/reducing effect. 0.001 seems to be a good value. |
![]() | Disabled | Whether this object is disabled (Inherited from WeatherMakerBaseScriptableObjectScript.) |
![]() | OverlayColor | Overlay color |
![]() | OverlayIntensity | Overlay intensity |
![]() | OverlayMinHeight | Minimum height to show overlay at |
![]() | OverlayMinHeightFalloffMultiplier | Overlay min height falloff multiplier |
![]() | OverlayMinHeightFalloffPower | Overlay min height falloff power |
![]() | OverlayMinHeightNoiseAdder | Overlay noise adder if using noise texture to vary min height, ignored if not using noise texture |
![]() | OverlayMinHeightNoiseMultiplier | Overlay noise multiplier |
![]() | OverlayMinHeightNoiseOffset | Overlay noise offset for min height variance, ignored if not using noise texture |
![]() | OverlayMinHeightNoiseScale | Overlay noise scale for min height variance, ignored if not using noise texture |
![]() | OverlayMinHeightNoiseVelocity | Overlay noise velocity for min height variance, ignored if not using noise texture |
![]() | OverlayMinimumIntensity | Overlay minimum intensity, regardless of other factors, overlay intensity will not drop below this value. |
![]() | OverlayNoiseAdder | Overlay noise adder |
![]() | OverlayNoiseAdderIntensityPower | One minus overlay intensity to this power is subtracted from OverlayNoiseAdder, used to easily make gaps in the snow, which automatically reduce as overlay intensity increases. |
![]() | OverlayNoiseHeightTexture | Overlay height noise texture, null for none |
![]() | OverlayNoiseMultiplier | Overlay noise multiplier |
![]() | OverlayNoiseOffset | Overlay noise offset |
![]() | OverlayNoisePower | Overlay noise power, shader noise calculation is raised to this power |
![]() | OverlayNoiseScale | Overlay noise scale |
![]() | OverlayNoiseTexture | Overlay noise texture, null for none |
![]() | OverlayNoiseVelocity | Overlay noise velocity |
![]() | OverlayNormalReducer | Overlay overlay intensity as y normal moves away from 1. Lower values cause the overlay to appear more on normals with lower y values. |
![]() | OverlayOffset | Overlay offset - initial uv offset |
![]() | OverlayReflectionIntensity | Overlay reflection intensity. Not all overlay support this. |
![]() | OverlayScale | Overlay scale |
![]() | OverlaySpecularColor | Overlay specular color |
![]() | OverlaySpecularIntensity | Overlay specular intensity |
![]() | OverlaySpecularPower | Overlay specular power, reduces specular area but increases intensity as this value increases |
![]() | OverlayTexture | Overlay texture, null for default |
![]() | OverlayVelocity | Overlay velocity (moves texture UV) |