Click or drag to resize

WeatherMakerOverlayProfileScriptBase Fields

The WeatherMakerOverlayProfileScriptBase type exposes the following members.

Fields
  NameDescription
Public fieldAutoIntensityMultiplier
Overlay how fast it accumulates - higher values accumulate faster based on external intensity, 0 for no auto accumulation. Negative for melting/reducing effect. 0.001 seems to be a good value.
Public fieldDisabled
Whether this object is disabled
(Inherited from WeatherMakerBaseScriptableObjectScript.)
Public fieldOverlayColor
Overlay color
Public fieldOverlayIntensity
Overlay intensity
Public fieldOverlayMinHeight
Minimum height to show overlay at
Public fieldOverlayMinHeightFalloffMultiplier
Overlay min height falloff multiplier
Public fieldOverlayMinHeightFalloffPower
Overlay min height falloff power
Public fieldOverlayMinHeightNoiseAdder
Overlay noise adder if using noise texture to vary min height, ignored if not using noise texture
Public fieldOverlayMinHeightNoiseMultiplier
Overlay noise multiplier
Public fieldOverlayMinHeightNoiseOffset
Overlay noise offset for min height variance, ignored if not using noise texture
Public fieldOverlayMinHeightNoiseScale
Overlay noise scale for min height variance, ignored if not using noise texture
Public fieldOverlayMinHeightNoiseVelocity
Overlay noise velocity for min height variance, ignored if not using noise texture
Public fieldOverlayMinimumIntensity
Overlay minimum intensity, regardless of other factors, overlay intensity will not drop below this value.
Public fieldOverlayNoiseAdder
Overlay noise adder
Public fieldOverlayNoiseAdderIntensityPower
One minus overlay intensity to this power is subtracted from OverlayNoiseAdder, used to easily make gaps in the snow, which automatically reduce as overlay intensity increases.
Public fieldOverlayNoiseHeightTexture
Overlay height noise texture, null for none
Public fieldOverlayNoiseMultiplier
Overlay noise multiplier
Public fieldOverlayNoiseOffset
Overlay noise offset
Public fieldOverlayNoisePower
Overlay noise power, shader noise calculation is raised to this power
Public fieldOverlayNoiseScale
Overlay noise scale
Public fieldOverlayNoiseTexture
Overlay noise texture, null for none
Public fieldOverlayNoiseVelocity
Overlay noise velocity
Public fieldOverlayNormalReducer
Overlay overlay intensity as y normal moves away from 1. Lower values cause the overlay to appear more on normals with lower y values.
Public fieldOverlayOffset
Overlay offset - initial uv offset
Public fieldOverlayReflectionIntensity
Overlay reflection intensity. Not all overlay support this.
Public fieldOverlayScale
Overlay scale
Public fieldOverlaySpecularColor
Overlay specular color
Public fieldOverlaySpecularIntensity
Overlay specular intensity
Public fieldOverlaySpecularPower
Overlay specular power, reduces specular area but increases intensity as this value increases
Public fieldOverlayTexture
Overlay texture, null for default
Public fieldOverlayVelocity
Overlay velocity (moves texture UV)
Top
See Also