WeatherMakerOverlayProfileScriptBase Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerOverlayProfileScriptBase type exposes the following members.
Name | Description | |
---|---|---|
WeatherMakerOverlayProfileScriptBase | Initializes a new instance of the WeatherMakerOverlayProfileScriptBase class |
Name | Description | |
---|---|---|
ExternalIntensityFunction |
Overlay function to get external intensity, such as from the snow script, null for none
| |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
name | The name of the object. |
Name | Description | |
---|---|---|
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
Initialize |
Initialize
(Inherited from WeatherMakerBaseScriptableObjectScript.) | |
MemberwiseClone | (Inherited from Object.) | |
OnDestroy |
OnDestroy
(Inherited from WeatherMakerBaseScriptableObjectScript.) | |
OnDisable |
OnDisable
(Inherited from WeatherMakerBaseScriptableObjectScript.) | |
OnEnable |
OnEnable
(Inherited from WeatherMakerBaseScriptableObjectScript.) | |
SetDirty | Obsolete. (Inherited from ScriptableObject.) | |
ToString | Returns the name of the GameObject. | |
Update |
Update
(Overrides WeatherMakerBaseScriptableObjectScriptUpdate.) | |
UpdateMaterial |
Apply overlay properties to shader values
|
Name | Description | |
---|---|---|
AutoIntensityMultiplier | Overlay how fast it accumulates - higher values accumulate faster based on external intensity, 0 for no auto accumulation. Negative for melting/reducing effect. 0.001 seems to be a good value. | |
Disabled | Whether this object is disabled (Inherited from WeatherMakerBaseScriptableObjectScript.) | |
OverlayColor | Overlay color | |
OverlayIntensity | Overlay intensity | |
OverlayMinHeight | Minimum height to show overlay at | |
OverlayMinHeightFalloffMultiplier | Overlay min height falloff multiplier | |
OverlayMinHeightFalloffPower | Overlay min height falloff power | |
OverlayMinHeightNoiseAdder | Overlay noise adder if using noise texture to vary min height, ignored if not using noise texture | |
OverlayMinHeightNoiseMultiplier | Overlay noise multiplier | |
OverlayMinHeightNoiseOffset | Overlay noise offset for min height variance, ignored if not using noise texture | |
OverlayMinHeightNoiseScale | Overlay noise scale for min height variance, ignored if not using noise texture | |
OverlayMinHeightNoiseVelocity | Overlay noise velocity for min height variance, ignored if not using noise texture | |
OverlayMinimumIntensity | Overlay minimum intensity, regardless of other factors, overlay intensity will not drop below this value. | |
OverlayNoiseAdder | Overlay noise adder | |
OverlayNoiseAdderIntensityPower | One minus overlay intensity to this power is subtracted from OverlayNoiseAdder, used to easily make gaps in the snow, which automatically reduce as overlay intensity increases. | |
OverlayNoiseHeightTexture | Overlay height noise texture, null for none | |
OverlayNoiseMultiplier | Overlay noise multiplier | |
OverlayNoiseOffset | Overlay noise offset | |
OverlayNoisePower | Overlay noise power, shader noise calculation is raised to this power | |
OverlayNoiseScale | Overlay noise scale | |
OverlayNoiseTexture | Overlay noise texture, null for none | |
OverlayNoiseVelocity | Overlay noise velocity | |
OverlayNormalReducer | Overlay overlay intensity as y normal moves away from 1. Lower values cause the overlay to appear more on normals with lower y values. | |
OverlayOffset | Overlay offset - initial uv offset | |
OverlayReflectionIntensity | Overlay reflection intensity. Not all overlay support this. | |
OverlayScale | Overlay scale | |
OverlaySpecularColor | Overlay specular color | |
OverlaySpecularIntensity | Overlay specular intensity | |
OverlaySpecularPower | Overlay specular power, reduces specular area but increases intensity as this value increases | |
OverlayTexture | Overlay texture, null for default | |
OverlayVelocity | Overlay velocity (moves texture UV) |
Name | Description | |
---|---|---|
CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) | |
SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |