FastLineRendererBoundsScale Field |
Amount to scale the mesh by. If you aren't using GPU properties that modify position (i.e. turbulence, velocity and angular velocity) you can leave as 1.
If you are using GPU properties, you will want to assign a value that is large enough to scale the mesh size so that vertices are visible for the lifetime of the lines.
Namespace:
DigitalRuby.FastLineRenderer
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public Vector3 BoundsScale
Public BoundsScale As Vector3
public:
Vector3 BoundsScale
val mutable BoundsScale: Vector3
Field Value
Type:
Vector3See Also