FastLineRendererGlowUVYScale Field |
Line glow UV Y Scale. IF not 1, Ensure your material glow texture is set to repeat. Applies globally in the Material rather than per vertex.
Namespace:
DigitalRuby.FastLineRenderer
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public float GlowUVYScale
Public GlowUVYScale As Single
public:
float GlowUVYScale
val mutable GlowUVYScale: float32
Field Value
Type:
SingleSee Also