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FastLineRendererGlowUVYScale Field

Line glow UV Y Scale. IF not 1, Ensure your material glow texture is set to repeat. Applies globally in the Material rather than per vertex.

Namespace:  DigitalRuby.FastLineRenderer
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public float GlowUVYScale

Field Value

Type: Single
See Also