FastLineRendererQuadIndices Field |
Contains indices that allow rendering quads with a mesh, using QuadUV* uv coordinates. Array is MaxIndicesPerMesh in size, allowing
you to pull out that exact amount of indices you need into a new array. Unity really needs to provide index and count parameters
to really optimize the use of this array.
Namespace:
DigitalRuby.FastLineRenderer
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static readonly int[] QuadIndices
Public Shared ReadOnly QuadIndices As Integer()
public:
static initonly array<int>^ QuadIndices
static val QuadIndices: int[]
Field Value
Type:
Int32See Also