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FastLineRendererQuadIndices Field

Contains indices that allow rendering quads with a mesh, using QuadUV* uv coordinates. Array is MaxIndicesPerMesh in size, allowing you to pull out that exact amount of indices you need into a new array. Unity really needs to provide index and count parameters to really optimize the use of this array.

Namespace:  DigitalRuby.FastLineRenderer
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static readonly int[] QuadIndices

Field Value

Type: Int32
See Also