WeatherMakerFallingParticleScript3D Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFallingParticleScript3D type exposes the following members.
Name | Description | |
---|---|---|
WeatherMakerFallingParticleScript3D | Initializes a new instance of the WeatherMakerFallingParticleScript3D class |
Name | Description | |
---|---|---|
animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
AudioSourceCurrent |
AudioSourceCurrent
(Inherited from WeatherMakerFallingParticleScript.) | |
AudioSourceHeavy |
AudioSourceHeavy
(Inherited from WeatherMakerFallingParticleScript.) | |
AudioSourceLight |
AudioSourceLight
(Inherited from WeatherMakerFallingParticleScript.) | |
AudioSourceMedium |
AudioSourceMedium
(Inherited from WeatherMakerFallingParticleScript.) | |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
collider2D | Obsolete. The Collider2D component attached to the object. | |
CollisionEnabled |
Whether collision is enabled
(Inherited from WeatherMakerFallingParticleScript.) | |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
ExplosionMaterial |
ExplosionMaterial
(Inherited from WeatherMakerFallingParticleScript.) | |
ExplosionParticleSystemRenderer |
ExplosionParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
gameObject | The game object this component is attached to. A component is always attached to a game object. | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
InitialStartSize |
Start size
(Inherited from WeatherMakerFallingParticleScript.) | |
InitialStartSizeMist |
Start size mist
(Inherited from WeatherMakerFallingParticleScript.) | |
InitialStartSizeSecondary |
Start size secondary
(Inherited from WeatherMakerFallingParticleScript.) | |
InitialStartSpeed |
Start speed
(Inherited from WeatherMakerFallingParticleScript.) | |
InitialStartSpeedMist |
Start speed mist
(Inherited from WeatherMakerFallingParticleScript.) | |
InitialStartSpeedSecondary |
Start speed secondary
(Inherited from WeatherMakerFallingParticleScript.) | |
isActiveAndEnabled | Has the Behaviour had enabled called. | |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
Material |
Material
(Inherited from WeatherMakerFallingParticleScript.) | |
MaterialSecondary |
MaterialSecondary
(Inherited from WeatherMakerFallingParticleScript.) | |
MistMaterial |
MistMaterial
(Inherited from WeatherMakerFallingParticleScript.) | |
MistParticleSystemRenderer |
MistParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
name | The name of the object. | |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
ParticleSystemRenderer |
ParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
ParticleSystemSecondaryRenderer |
ParticleSystemSecondaryRenderer
(Inherited from WeatherMakerFallingParticleScript.) | |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
tag | The tag of this game object. | |
transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. |
Name | Description | |
---|---|---|
Awake |
Awake
(Overrides WeatherMakerFallingParticleScriptAwake.) | |
BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
CompareTag | Is this game object tagged with tag ? | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
FixedUpdate |
FixedUpdate
(Inherited from WeatherMakerFallingParticleScript.) | |
GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
GetComponent``1 | (Inherited from Component.) | |
GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
GetComponentInChildren``1 | (Inherited from Component.) | |
GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
GetComponentInParent``1 | (Inherited from Component.) | |
GetComponents(Type) | Returns all components of Type type in the GameObject. | |
GetComponents(Type, ListComponent) | (Inherited from Component.) | |
GetComponents``1 | (Inherited from Component.) | |
GetComponents``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren``1 | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetComponentsInParent(Type) | (Inherited from Component.) | |
GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
GetComponentsInParent``1 | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
Invoke | Invokes the method methodName in time seconds. | |
InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
IsInvoking | Is any invoke pending on this MonoBehaviour? | |
IsInvoking(String) | Is any invoke on methodName pending? | |
LateUpdate |
LateUpdate
(Overrides WeatherMakerFallingParticleScriptLateUpdate.) | |
MemberwiseClone | (Inherited from Object.) | |
OnCameraPostRender |
Camera post render event
(Overrides WeatherMakerFallingParticleScriptOnCameraPostRender(Camera).) | |
OnCameraPreCull |
Camera pre cull event
(Overrides WeatherMakerFallingParticleScriptOnCameraPreCull(Camera).) | |
OnCollisionEnabledChanged |
Fires when collision enabled changes
(Overrides WeatherMakerFallingParticleScriptOnCollisionEnabledChanged.) | |
OnDestroy |
OnDestroy
(Overrides WeatherMakerFallingParticleScriptOnDestroy.) | |
OnDisable |
OnDisable
(Inherited from WeatherMakerFallingParticleScript.) | |
OnEnable |
OnEnable
(Inherited from WeatherMakerFallingParticleScript.) | |
SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SetParticleSystemsVisible |
Show/hide particle systems
(Inherited from WeatherMakerFallingParticleScript.) | |
SetVolumeModifier |
Set a new volume modifier
(Inherited from WeatherMakerFallingParticleScript.) | |
Start |
Start
(Inherited from WeatherMakerFallingParticleScript.) | |
StartCoroutine(IEnumerator) | Starts a coroutine. | |
StartCoroutine(String) | Starts a coroutine named methodName. | |
StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
StopAllCoroutines | Stops all coroutines running on this behaviour. | |
StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
ToString | Returns the name of the GameObject. | |
Update |
Update
(Inherited from WeatherMakerFallingParticleScript.) |
Name | Description | |
---|---|---|
AnimatedTextureCollisionMaskAbove | Layer mask for collision check above player to turn off animated texture if something is hit, i.e. a roof or tree. | |
AnimatedTextureCollisionMaskBelow | Layer mask for collision check below player to position animated texture, i.e. the ground. | |
AnimatedTextureRenderer | Optional animated texture renderer, used to render things like ripples / splashes all inside a shader without need for particle collisions. | |
AnimatedTextureRendererIntensityThreshold | The intensity at which the animated texture (puddles) are fully visible. | |
AnimatedTextureRendererPositionOffset | How much to offset the animated texture renderer should offset from nearest hit below camera. All values should be >= 0. If z is > 0, the drops will rotate with the camera to keep the majority in front of the camera. | |
BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
DitherLevel | Particle dithering factor (Inherited from WeatherMakerFallingParticleScript.) | |
ExplosionParticleSystem | Particles system for when particles hit something (Inherited from WeatherMakerFallingParticleScript.) | |
ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. (Inherited from WeatherMakerFallingParticleScript.) | |
FirstPersonFollowSpeed | How fast particle systems should follow each camera if first person. Higher values follow faster but can result in visible snapping of particles. Set to 0 for instant follow. | |
ForwardOffset | How far the particle system is ahead of the camera | |
Height | The height above the camera that the particles will start falling from | |
Intensity | Overall intensity of the system (0-1) (Inherited from WeatherMakerFallingParticleScript.) | |
IntensityMultiplier | Intensity multiplier for fewer or extra particles (Inherited from WeatherMakerFallingParticleScript.) | |
IsFirstPerson | Whether the particles will anchor themselves to each rendered camera. If false, particles stay where you put them. | |
LoopSourceHeavy | Heavy particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
LoopSourceLight | Light particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
LoopSourceMedium | Medium particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
MistForward | Forward offset for mist | |
MistHeight | The top y value of the mist particles | |
MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles (Inherited from WeatherMakerFallingParticleScript.) | |
MistParticleSystem | Particle system to use for mist (Inherited from WeatherMakerFallingParticleScript.) | |
MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
NullZoneHeight | Height to place particle systems if in a null zone | |
ParticleSystem | Particle system (Inherited from WeatherMakerFallingParticleScript.) | |
ParticleSystemFarDepth | ParticleSystem Far Depth | |
ParticleSystemFarWidth | ParticleSystem Far Width | |
ParticleSystemMistFarDepth | ParticleSystemMist Far Depth | |
ParticleSystemMistFarWidth | ParticleSystemMist Far Width | |
ParticleSystemMistNearDepth | ParticleSystemMist Near Depth | |
ParticleSystemMistNearWidth | ParticleSystemMist Near Width | |
ParticleSystemNearDepth | ParticleSystem Near Depth | |
ParticleSystemNearWidth | ParticleSystem Near Width | |
ParticleSystemSecondary | Particle system that is secondary and optional (Inherited from WeatherMakerFallingParticleScript.) | |
ParticleSystemSecondaryFarDepth | ParticleSystemSecondary Far Depth | |
ParticleSystemSecondaryFarWidth | ParticleSystemSecondary Far Width | |
ParticleSystemSecondaryNearDepth | ParticleSystemSecondary Near Depth | |
ParticleSystemSecondaryNearWidth | ParticleSystemSecondary Near Width | |
PrecipitationMistTintColor | Precipitation mist tint color (Inherited from WeatherMakerFallingParticleScript.) | |
PrecipitationSecondaryTintColor | Precipitation secondary tint color (Inherited from WeatherMakerFallingParticleScript.) | |
PrecipitationTintColor | Precipitation tint color (Inherited from WeatherMakerFallingParticleScript.) | |
SecondaryForwardOffset | How far the secondary particle system is ahead of the camera | |
SecondaryHeight | The height above the camera that the secondary particles will start falling from | |
SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles (Inherited from WeatherMakerFallingParticleScript.) | |
SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound (Inherited from WeatherMakerFallingParticleScript.) | |
SoundMediumIntensityThreshold | Intensity threshold for medium looping sound (Inherited from WeatherMakerFallingParticleScript.) |
Name | Description | |
---|---|---|
CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) | |
SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |