WeatherMakerFallingParticleScript3D Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFallingParticleScript3D type exposes the following members.
Name | Description | |
---|---|---|
![]() | WeatherMakerFallingParticleScript3D | Initializes a new instance of the WeatherMakerFallingParticleScript3D class |
Name | Description | |
---|---|---|
![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | AudioSourceCurrent |
AudioSourceCurrent
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | AudioSourceHeavy |
AudioSourceHeavy
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | AudioSourceLight |
AudioSourceLight
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | AudioSourceMedium |
AudioSourceMedium
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | CollisionEnabled |
Whether collision is enabled
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | ExplosionMaterial |
ExplosionMaterial
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | ExplosionParticleSystemRenderer |
ExplosionParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() | InitialStartSize |
Start size
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | InitialStartSizeMist |
Start size mist
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | InitialStartSizeSecondary |
Start size secondary
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | InitialStartSpeed |
Start speed
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | InitialStartSpeedMist |
Start speed mist
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | InitialStartSpeedSecondary |
Start speed secondary
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | Material |
Material
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | MaterialSecondary |
MaterialSecondary
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistMaterial |
MistMaterial
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistParticleSystemRenderer |
MistParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | name | The name of the object. |
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | ParticleSystemRenderer |
ParticleSystemRenderer
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | ParticleSystemSecondaryRenderer |
ParticleSystemSecondaryRenderer
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | tag | The tag of this game object. |
![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |
Name | Description | |
---|---|---|
![]() | Awake |
Awake
(Overrides WeatherMakerFallingParticleScriptAwake.) |
![]() | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. |
![]() | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. |
![]() | CompareTag | Is this game object tagged with tag ? |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | FixedUpdate |
FixedUpdate
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. |
![]() | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. |
![]() | GetComponent``1 | (Inherited from Component.) |
![]() | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
![]() | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
![]() | GetComponentInChildren``1 | (Inherited from Component.) |
![]() | GetComponentInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. |
![]() | GetComponentInParent``1 | (Inherited from Component.) |
![]() | GetComponents(Type) | Returns all components of Type type in the GameObject. |
![]() | GetComponents(Type, ListComponent) | (Inherited from Component.) |
![]() | GetComponents``1 | (Inherited from Component.) |
![]() | GetComponents``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren``1 | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. |
![]() | GetComponentsInParent``1 | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | Returns the instance id of the object. |
![]() | GetType | (Inherited from Object.) |
![]() | Invoke | Invokes the method methodName in time seconds. |
![]() | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. |
![]() | IsInvoking | Is any invoke pending on this MonoBehaviour? |
![]() | IsInvoking(String) | Is any invoke on methodName pending? |
![]() | LateUpdate |
LateUpdate
(Overrides WeatherMakerFallingParticleScriptLateUpdate.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | OnCameraPostRender |
Camera post render event
(Overrides WeatherMakerFallingParticleScriptOnCameraPostRender(Camera).) |
![]() | OnCameraPreCull |
Camera pre cull event
(Overrides WeatherMakerFallingParticleScriptOnCameraPreCull(Camera).) |
![]() | OnCollisionEnabledChanged |
Fires when collision enabled changes
(Overrides WeatherMakerFallingParticleScriptOnCollisionEnabledChanged.) |
![]() | OnDestroy |
OnDestroy
(Overrides WeatherMakerFallingParticleScriptOnDestroy.) |
![]() | OnDisable |
OnDisable
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | OnEnable |
OnEnable
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SetParticleSystemsVisible |
Show/hide particle systems
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | SetVolumeModifier |
Set a new volume modifier
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | Start |
Start
(Inherited from WeatherMakerFallingParticleScript.) |
![]() | StartCoroutine(IEnumerator) | Starts a coroutine. |
![]() | StartCoroutine(String) | Starts a coroutine named methodName. |
![]() | StartCoroutine(String, Object) | Starts a coroutine named methodName. |
![]() | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
![]() | StopAllCoroutines | Stops all coroutines running on this behaviour. |
![]() | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | ToString | Returns the name of the GameObject. |
![]() | Update |
Update
(Inherited from WeatherMakerFallingParticleScript.) |
Name | Description | |
---|---|---|
![]() | AnimatedTextureCollisionMaskAbove | Layer mask for collision check above player to turn off animated texture if something is hit, i.e. a roof or tree. |
![]() | AnimatedTextureCollisionMaskBelow | Layer mask for collision check below player to position animated texture, i.e. the ground. |
![]() | AnimatedTextureRenderer | Optional animated texture renderer, used to render things like ripples / splashes all inside a shader without need for particle collisions. |
![]() | AnimatedTextureRendererIntensityThreshold | The intensity at which the animated texture (puddles) are fully visible. |
![]() | AnimatedTextureRendererPositionOffset | How much to offset the animated texture renderer should offset from nearest hit below camera. All values should be >= 0. If z is > 0, the drops will rotate with the camera to keep the majority in front of the camera. |
![]() | BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | DitherLevel | Particle dithering factor (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ExplosionParticleSystem | Particles system for when particles hit something (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | FirstPersonFollowSpeed | How fast particle systems should follow each camera if first person. Higher values follow faster but can result in visible snapping of particles. Set to 0 for instant follow. |
![]() | ForwardOffset | How far the particle system is ahead of the camera |
![]() | Height | The height above the camera that the particles will start falling from |
![]() | Intensity | Overall intensity of the system (0-1) (Inherited from WeatherMakerFallingParticleScript.) |
![]() | IntensityMultiplier | Intensity multiplier for fewer or extra particles (Inherited from WeatherMakerFallingParticleScript.) |
![]() | IsFirstPerson | Whether the particles will anchor themselves to each rendered camera. If false, particles stay where you put them. |
![]() | LoopSourceHeavy | Heavy particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) |
![]() | LoopSourceLight | Light particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) |
![]() | LoopSourceMedium | Medium particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistForward | Forward offset for mist |
![]() | MistHeight | The top y value of the mist particles |
![]() | MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles (Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistParticleSystem | Particle system to use for mist (Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | NullZoneHeight | Height to place particle systems if in a null zone |
![]() | ParticleSystem | Particle system (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ParticleSystemFarDepth | ParticleSystem Far Depth |
![]() | ParticleSystemFarWidth | ParticleSystem Far Width |
![]() | ParticleSystemMistFarDepth | ParticleSystemMist Far Depth |
![]() | ParticleSystemMistFarWidth | ParticleSystemMist Far Width |
![]() | ParticleSystemMistNearDepth | ParticleSystemMist Near Depth |
![]() | ParticleSystemMistNearWidth | ParticleSystemMist Near Width |
![]() | ParticleSystemNearDepth | ParticleSystem Near Depth |
![]() | ParticleSystemNearWidth | ParticleSystem Near Width |
![]() | ParticleSystemSecondary | Particle system that is secondary and optional (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ParticleSystemSecondaryFarDepth | ParticleSystemSecondary Far Depth |
![]() | ParticleSystemSecondaryFarWidth | ParticleSystemSecondary Far Width |
![]() | ParticleSystemSecondaryNearDepth | ParticleSystemSecondary Near Depth |
![]() | ParticleSystemSecondaryNearWidth | ParticleSystemSecondary Near Width |
![]() | PrecipitationMistTintColor | Precipitation mist tint color (Inherited from WeatherMakerFallingParticleScript.) |
![]() | PrecipitationSecondaryTintColor | Precipitation secondary tint color (Inherited from WeatherMakerFallingParticleScript.) |
![]() | PrecipitationTintColor | Precipitation tint color (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SecondaryForwardOffset | How far the secondary particle system is ahead of the camera |
![]() | SecondaryHeight | The height above the camera that the secondary particles will start falling from |
![]() | SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SoundMediumIntensityThreshold | Intensity threshold for medium looping sound (Inherited from WeatherMakerFallingParticleScript.) |
Name | Description | |
---|---|---|
![]() | CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) |
![]() | SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |