WeatherMakerFallingParticleScript3D Fields |
The WeatherMakerFallingParticleScript3D type exposes the following members.
| Name | Description | |
|---|---|---|
| AnimatedTextureCollisionMaskAbove | Layer mask for collision check above player to turn off animated texture if something is hit, i.e. a roof or tree. | |
| AnimatedTextureCollisionMaskBelow | Layer mask for collision check below player to position animated texture, i.e. the ground. | |
| AnimatedTextureRenderer | Optional animated texture renderer, used to render things like ripples / splashes all inside a shader without need for particle collisions. | |
| AnimatedTextureRendererIntensityThreshold | The intensity at which the animated texture (puddles) are fully visible. | |
| AnimatedTextureRendererPositionOffset | How much to offset the animated texture renderer should offset from nearest hit below camera. All values should be >= 0. If z is > 0, the drops will rotate with the camera to keep the majority in front of the camera. | |
| BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
| BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
| BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
| DitherLevel | Particle dithering factor (Inherited from WeatherMakerFallingParticleScript.) | |
| ExplosionParticleSystem | Particles system for when particles hit something (Inherited from WeatherMakerFallingParticleScript.) | |
| ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. (Inherited from WeatherMakerFallingParticleScript.) | |
| FirstPersonFollowSpeed | How fast particle systems should follow each camera if first person. Higher values follow faster but can result in visible snapping of particles. Set to 0 for instant follow. | |
| ForwardOffset | How far the particle system is ahead of the camera | |
| Height | The height above the camera that the particles will start falling from | |
| Intensity | Overall intensity of the system (0-1) (Inherited from WeatherMakerFallingParticleScript.) | |
| IntensityMultiplier | Intensity multiplier for fewer or extra particles (Inherited from WeatherMakerFallingParticleScript.) | |
| IsFirstPerson | Whether the particles will anchor themselves to each rendered camera. If false, particles stay where you put them. | |
| LoopSourceHeavy | Heavy particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
| LoopSourceLight | Light particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
| LoopSourceMedium | Medium particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
| MistForward | Forward offset for mist | |
| MistHeight | The top y value of the mist particles | |
| MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles (Inherited from WeatherMakerFallingParticleScript.) | |
| MistParticleSystem | Particle system to use for mist (Inherited from WeatherMakerFallingParticleScript.) | |
| MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
| NullZoneHeight | Height to place particle systems if in a null zone | |
| ParticleSystem | Particle system (Inherited from WeatherMakerFallingParticleScript.) | |
| ParticleSystemFarDepth | ParticleSystem Far Depth | |
| ParticleSystemFarWidth | ParticleSystem Far Width | |
| ParticleSystemMistFarDepth | ParticleSystemMist Far Depth | |
| ParticleSystemMistFarWidth | ParticleSystemMist Far Width | |
| ParticleSystemMistNearDepth | ParticleSystemMist Near Depth | |
| ParticleSystemMistNearWidth | ParticleSystemMist Near Width | |
| ParticleSystemNearDepth | ParticleSystem Near Depth | |
| ParticleSystemNearWidth | ParticleSystem Near Width | |
| ParticleSystemSecondary | Particle system that is secondary and optional (Inherited from WeatherMakerFallingParticleScript.) | |
| ParticleSystemSecondaryFarDepth | ParticleSystemSecondary Far Depth | |
| ParticleSystemSecondaryFarWidth | ParticleSystemSecondary Far Width | |
| ParticleSystemSecondaryNearDepth | ParticleSystemSecondary Near Depth | |
| ParticleSystemSecondaryNearWidth | ParticleSystemSecondary Near Width | |
| PrecipitationMistTintColor | Precipitation mist tint color (Inherited from WeatherMakerFallingParticleScript.) | |
| PrecipitationSecondaryTintColor | Precipitation secondary tint color (Inherited from WeatherMakerFallingParticleScript.) | |
| PrecipitationTintColor | Precipitation tint color (Inherited from WeatherMakerFallingParticleScript.) | |
| SecondaryForwardOffset | How far the secondary particle system is ahead of the camera | |
| SecondaryHeight | The height above the camera that the secondary particles will start falling from | |
| SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles (Inherited from WeatherMakerFallingParticleScript.) | |
| SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
| SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound (Inherited from WeatherMakerFallingParticleScript.) | |
| SoundMediumIntensityThreshold | Intensity threshold for medium looping sound (Inherited from WeatherMakerFallingParticleScript.) |