WeatherMakerFallingParticleScript3D Fields |
The WeatherMakerFallingParticleScript3D type exposes the following members.
Name | Description | |
---|---|---|
![]() | AnimatedTextureCollisionMaskAbove | Layer mask for collision check above player to turn off animated texture if something is hit, i.e. a roof or tree. |
![]() | AnimatedTextureCollisionMaskBelow | Layer mask for collision check below player to position animated texture, i.e. the ground. |
![]() | AnimatedTextureRenderer | Optional animated texture renderer, used to render things like ripples / splashes all inside a shader without need for particle collisions. |
![]() | AnimatedTextureRendererIntensityThreshold | The intensity at which the animated texture (puddles) are fully visible. |
![]() | AnimatedTextureRendererPositionOffset | How much to offset the animated texture renderer should offset from nearest hit below camera. All values should be >= 0. If z is > 0, the drops will rotate with the camera to keep the majority in front of the camera. |
![]() | BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | DitherLevel | Particle dithering factor (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ExplosionParticleSystem | Particles system for when particles hit something (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | FirstPersonFollowSpeed | How fast particle systems should follow each camera if first person. Higher values follow faster but can result in visible snapping of particles. Set to 0 for instant follow. |
![]() | ForwardOffset | How far the particle system is ahead of the camera |
![]() | Height | The height above the camera that the particles will start falling from |
![]() | Intensity | Overall intensity of the system (0-1) (Inherited from WeatherMakerFallingParticleScript.) |
![]() | IntensityMultiplier | Intensity multiplier for fewer or extra particles (Inherited from WeatherMakerFallingParticleScript.) |
![]() | IsFirstPerson | Whether the particles will anchor themselves to each rendered camera. If false, particles stay where you put them. |
![]() | LoopSourceHeavy | Heavy particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) |
![]() | LoopSourceLight | Light particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) |
![]() | LoopSourceMedium | Medium particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistForward | Forward offset for mist |
![]() | MistHeight | The top y value of the mist particles |
![]() | MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles (Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistParticleSystem | Particle system to use for mist (Inherited from WeatherMakerFallingParticleScript.) |
![]() | MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | NullZoneHeight | Height to place particle systems if in a null zone |
![]() | ParticleSystem | Particle system (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ParticleSystemFarDepth | ParticleSystem Far Depth |
![]() | ParticleSystemFarWidth | ParticleSystem Far Width |
![]() | ParticleSystemMistFarDepth | ParticleSystemMist Far Depth |
![]() | ParticleSystemMistFarWidth | ParticleSystemMist Far Width |
![]() | ParticleSystemMistNearDepth | ParticleSystemMist Near Depth |
![]() | ParticleSystemMistNearWidth | ParticleSystemMist Near Width |
![]() | ParticleSystemNearDepth | ParticleSystem Near Depth |
![]() | ParticleSystemNearWidth | ParticleSystem Near Width |
![]() | ParticleSystemSecondary | Particle system that is secondary and optional (Inherited from WeatherMakerFallingParticleScript.) |
![]() | ParticleSystemSecondaryFarDepth | ParticleSystemSecondary Far Depth |
![]() | ParticleSystemSecondaryFarWidth | ParticleSystemSecondary Far Width |
![]() | ParticleSystemSecondaryNearDepth | ParticleSystemSecondary Near Depth |
![]() | ParticleSystemSecondaryNearWidth | ParticleSystemSecondary Near Width |
![]() | PrecipitationMistTintColor | Precipitation mist tint color (Inherited from WeatherMakerFallingParticleScript.) |
![]() | PrecipitationSecondaryTintColor | Precipitation secondary tint color (Inherited from WeatherMakerFallingParticleScript.) |
![]() | PrecipitationTintColor | Precipitation tint color (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SecondaryForwardOffset | How far the secondary particle system is ahead of the camera |
![]() | SecondaryHeight | The height above the camera that the secondary particles will start falling from |
![]() | SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound (Inherited from WeatherMakerFallingParticleScript.) |
![]() | SoundMediumIntensityThreshold | Intensity threshold for medium looping sound (Inherited from WeatherMakerFallingParticleScript.) |