WeatherMakerFallingParticleScript3D Fields |
The WeatherMakerFallingParticleScript3D type exposes the following members.
Name | Description | |
---|---|---|
AnimatedTextureCollisionMaskAbove | Layer mask for collision check above player to turn off animated texture if something is hit, i.e. a roof or tree. | |
AnimatedTextureCollisionMaskBelow | Layer mask for collision check below player to position animated texture, i.e. the ground. | |
AnimatedTextureRenderer | Optional animated texture renderer, used to render things like ripples / splashes all inside a shader without need for particle collisions. | |
AnimatedTextureRendererIntensityThreshold | The intensity at which the animated texture (puddles) are fully visible. | |
AnimatedTextureRendererPositionOffset | How much to offset the animated texture renderer should offset from nearest hit below camera. All values should be >= 0. If z is > 0, the drops will rotate with the camera to keep the majority in front of the camera. | |
BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. (Inherited from WeatherMakerFallingParticleScript.) | |
DitherLevel | Particle dithering factor (Inherited from WeatherMakerFallingParticleScript.) | |
ExplosionParticleSystem | Particles system for when particles hit something (Inherited from WeatherMakerFallingParticleScript.) | |
ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. (Inherited from WeatherMakerFallingParticleScript.) | |
FirstPersonFollowSpeed | How fast particle systems should follow each camera if first person. Higher values follow faster but can result in visible snapping of particles. Set to 0 for instant follow. | |
ForwardOffset | How far the particle system is ahead of the camera | |
Height | The height above the camera that the particles will start falling from | |
Intensity | Overall intensity of the system (0-1) (Inherited from WeatherMakerFallingParticleScript.) | |
IntensityMultiplier | Intensity multiplier for fewer or extra particles (Inherited from WeatherMakerFallingParticleScript.) | |
IsFirstPerson | Whether the particles will anchor themselves to each rendered camera. If false, particles stay where you put them. | |
LoopSourceHeavy | Heavy particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
LoopSourceLight | Light particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
LoopSourceMedium | Medium particle looping audio source (Inherited from WeatherMakerFallingParticleScript.) | |
MistForward | Forward offset for mist | |
MistHeight | The top y value of the mist particles | |
MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles (Inherited from WeatherMakerFallingParticleScript.) | |
MistParticleSystem | Particle system to use for mist (Inherited from WeatherMakerFallingParticleScript.) | |
MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
NullZoneHeight | Height to place particle systems if in a null zone | |
ParticleSystem | Particle system (Inherited from WeatherMakerFallingParticleScript.) | |
ParticleSystemFarDepth | ParticleSystem Far Depth | |
ParticleSystemFarWidth | ParticleSystem Far Width | |
ParticleSystemMistFarDepth | ParticleSystemMist Far Depth | |
ParticleSystemMistFarWidth | ParticleSystemMist Far Width | |
ParticleSystemMistNearDepth | ParticleSystemMist Near Depth | |
ParticleSystemMistNearWidth | ParticleSystemMist Near Width | |
ParticleSystemNearDepth | ParticleSystem Near Depth | |
ParticleSystemNearWidth | ParticleSystem Near Width | |
ParticleSystemSecondary | Particle system that is secondary and optional (Inherited from WeatherMakerFallingParticleScript.) | |
ParticleSystemSecondaryFarDepth | ParticleSystemSecondary Far Depth | |
ParticleSystemSecondaryFarWidth | ParticleSystemSecondary Far Width | |
ParticleSystemSecondaryNearDepth | ParticleSystemSecondary Near Depth | |
ParticleSystemSecondaryNearWidth | ParticleSystemSecondary Near Width | |
PrecipitationMistTintColor | Precipitation mist tint color (Inherited from WeatherMakerFallingParticleScript.) | |
PrecipitationSecondaryTintColor | Precipitation secondary tint color (Inherited from WeatherMakerFallingParticleScript.) | |
PrecipitationTintColor | Precipitation tint color (Inherited from WeatherMakerFallingParticleScript.) | |
SecondaryForwardOffset | How far the secondary particle system is ahead of the camera | |
SecondaryHeight | The height above the camera that the secondary particles will start falling from | |
SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles (Inherited from WeatherMakerFallingParticleScript.) | |
SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. (Inherited from WeatherMakerFallingParticleScript.) | |
SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound (Inherited from WeatherMakerFallingParticleScript.) | |
SoundMediumIntensityThreshold | Intensity threshold for medium looping sound (Inherited from WeatherMakerFallingParticleScript.) |